Reality check: This dashboard is a sandbox built from generic samples and theoretical structure of Crazy Pachinko, not a live casino feed. RTP and hit-rates are approximate and long-term; short sessions can still nuke your bankroll way faster than the “nice averages” suggest.
Mode: High Volatility • ~96% RTP
⚠ Bonus wall looks friendly until you play it wrong: multiple balls, stacked multipliers and boosters can disguise how rare the really big hits are. Use this page to pressure-test your staking plan – not to convince yourself that “it’s due”.
Sample Window
3,600
Base Game Spins (Sample)
Generic session-style sample built from modelled rounds.
Keeps drifting as the demo model “runs”.
Bonus Entries
182
Bonus Hits in Sample Window
Effective entry rate around 1 in 20 spins here – your mileage will vary.
Spike of bonuses can be followed by brutal deserts.
Pachinko Wall
18.4x
Average Bonus Result (Sample)
Mix of dead low boards and a few heavy boosted drops.
Big boards pull the average up, not the “usual”.
Ceiling Check
750x
Max Sample Hit
Nice wall, still below the theoretical cap of the game.
Cool screenshot, terrible expectation baseline.
Pain Zone
63
Longest “No Bonus” Stretch
Base game grind period with pure chip bleed.
Key reminder to size bets around worst case, not best case.
Stress Meter
Amber
Bankroll Stress Tone
Model sees normal volatility spikes – not full red-line, not calm either.
High-vol slot: play as if red is always around the corner.

Bonus Entry & Pachinko Wall Behaviour

How often bonuses show, how many balls drop on average and what the wall is doing in this sample. Still just a model – Crazy Pachinko doesn’t “remember” anything.

Bonus Frequency
5.1%
Around 1 in 20 spins

Some bursts of back-to-back entries, some ugly 40–60 spin deserts. Treat it as “can whiff for a long time”, not as “guaranteed every X rounds”.

Balls on Wall
3.2
Most bonuses use 3–5 balls

Extra balls feel great, but most end up in mid-tier multipliers. One hero ball doesn’t compensate for dozens of low boards.

Dead Boards
41%
Sub-10× outcomes

Big part of the sample bonus pool lands under 10×. The slot stays “fun” thanks to visuals, not because the math is generous on every entry.

Step-Up Boards
7.3%
Upgraded wall or booster

These are the moments that create screenshots and myths. They’re rare by design – assume you won’t see one in a typical short session.

Pachinko Wall Temperature Snapshot

Where most final multipliers landed in this demo sample. “Hot” and “cold” here just mean over or under their usual share – not “about to hit”.

OVER-REPRESENTED
Low Boards • 2×–9×
52%

Most balls end here. Great reminder that “getting to the wall” is not the same as “locking a big hit”.

CLOSE TO THEORY
Mid Boards • 10×–24×
32%

Bread-and-butter zone of the sample. Feels decent in the moment, but doesn’t instantly erase a long red stretch.

UNDER-REPRESENTED
High Boards • 25×–99×
13%

This band can repair a session, but it doesn’t show on command. Stacking bets only because this range is “quiet” is textbook gambler’s fallacy.

RARE OUTLIERS
Spike Boards • 100×+
3%

Outlier multipliers give Crazy Pachinko its attraction and its risk. Your plan should work even if you never touch this band.

Recent Sample Runs

A mix of base spins and bonuses from the demo model. Good to “feel” swings, useless to guess what your next session will do.

Demo-only stream – not linked to any live table.

Bankroll Reality Lab

Plug in a sample bankroll, bet size and spin count to see how “comfortable” or “knife-edge” your plan would look under Crazy Pachinko style volatility.

Scenario Inputs (Demo Only)

Sample Outcome Band (Synthetic)

Enter a scenario and run the demo to see a rough “comfort zone” for that plan.

This is a toy model, not a forecasting tool. It doesn’t know your real casino, wager cap, bonus rules or exact RTP configuration. Treat it as a stress-test, not as a green light.

Base Game vs Bonus (Sample)

Hit-rate comparison between pure base game outcomes and bonus entries inside this model. Gaps are normal variance, not “bugs in the slot”.

Outcome Type Share of Spins Avg Return Variance vs “Calm” Slot
Base Game – No Feature 74.3% 0.37× Higher chip bleed per spin
Base Game – Small Hit 20.6% 1.4× Keeps you “alive”, doesn’t push P&L much
Bonus – Sub-10× 3.0% 6.7× Emotionally painful, mathematically normal
Bonus – 10×–49× 1.5% 21.3× Repairs medium stretches when timed well
Bonus – 50×+ 0.6% 162× Drives long-term RTP, happens rarely

Bonus Outcomes Snapshot (Sample)

Distribution of bonus results in this demo run. Good to visualize ranges, useless to time entries.

Bonus Profile Share of Bonuses Avg Multi Max Multi (Sample) Wall Behaviour
Flat Wall 39% 7.9× 22× Even spread, no big boosters – feels “rigged”, actually just low volatility wall.
Mixed Wall 44% 16.2× 75× Standard mix of low, mid and a couple of spiky pockets.
Boosted Wall 13% 34.5× 220× Upgrades + good ball path – these runs feel legendary, but are built to be rare.
Outlier Board 4% 138× 750× The type of board you see in promo clips, not in every casual session.